Guardians of Korvosa
Alchemist – Mad Scientist who Brews Magic Potions. Can throw bombs, turn into Mr. Hyde.
Arcanist – Mage who gets magic through a combination of study and inherent talent. Can learn spells from scrolls, and can force them to do unusual things. Slightly easier to manage than Wizard.
Barbarian – A warrior type who becomes superhumanly strong while enraged.
Bard – A performer or whose music/jokes/dances have magical power.
Bloodrager – A barbarian who is touched by magical power, and can cast a small number of spells.
Brawler – An unarmed combatant that specializes in improvising tactics.
Cavalier – A Knight with a Horse.
Cleric – A priest of a deity who gets magic from prayer.
Druid – Someone who reveres nature and can turn into animals.
Fighter – A Warrior who specializes in being very skilled with weapons and armor. Can use combat tricks.
Gunslinger – Someone who can use primitive firearms.
Hunter – A nature-focused character who fights alongside a pet. Has spells, can shapeshift a little.
Inquisitor – A divine spellcaster who specializes in hunting down enemies of the faith, like a Witch Hunter.
Investigator – A detective who can brew alchemical tinictures and is very good with skills.
Kineticist – A psuedo-spellcaster that has inherent elemental powers, but casts them through their physical hardiness rather than mental ability.
Magus – A spellcaster that combines magic with swordplay.
Medium – A psychic who channels the spirits of the dead to gain their powers.
Mesmerist – A psychic who specializes in illusions and mind control.
Monk – An unarmed combatant who combines mysticism with beating the shit out of people,
Ninja – A sneaky melee combatant that specializes in exotic weapons and psuedo-mystical powers.
Occultist – A person who draws the magic power out of random gadgets and trinkets they carry with them.
Oracle – Someone who has been blessed/cursed with magical power by the gods.
Paladin - A Holy Knight of a Deity.
Psychic – A spellcaster that creates effects through their mind alone.
Ranger – A combatant with a pet who specializes in various combat styles (notably Archery) and knows a small amount of magic.
Rogue - A sneaky person with a lot of skills who kills you when you least expect it.
Samurai – A Cavalier but IN JAPAN
Shaman – The most complicated class in the game. Draws divine power from various totemic spirits, and gets different powers depending on which spirits they are bonded with that day.
Skald – A Bard whose music turns everything into a raging mosh pit.
Slayer - An assassin that tracks and kills their prey.
Sorcerer – A spellcaster that is inherently magical, due to parentage or some mysterious past mishap. Gets powers appropriate to bloodline, like granting wishes or growing dragon claws.
Spiritualist – A Spellcaster that has made friends with a spooky ghost and summons it to fight along side them.
Summoner – A spellcaster that has made friends with an angel/devil/spooky bone monster, and summons it to fight for them.
Swashbuckler – A dashing, agile warrior that fights with light weapons and can perform Feats of Derring Do.
Vigilante – A class that has two identities; a mild-mannered person, and a badass masked adventurer. Can fill potentially any role.
Warpriest – A militant priest of a deity that enchants their weapons with divine power. Like a Paladin, but without having to worry about that Oath Thing.
Witch – A spellcaster who gets magic from a mysterious patron, and learns spells by communing with their familiar spirit. Gets a selection of at-will powers called Hexes. Excel at debuffing and support. Cackle frequently.
Wizard – A spellcaster that gets magic from studying. Learns the most spells out of anyone, but has to choose a school of magic they don't like. Involves a lot of book keeping, literally. You have a book